#ifndef ScoreScreenSystem_h__ #define ScoreScreenSystem_h__ #include "Core/System.h" #include "Core/EPlayerDeath.h" #include "Core/EPlayerSpawned.h" #include "GLM.h" class ScoreScreenSystem : public PureSystem { public: ScoreScreenSystem(SystemParams params); virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override; EventRelay m_EPlayerDeath; void OnPlayerDeath(const Events::PlayerDeath& e); EventRelay m_EPlayerSpawned; void OnPlayerSpawn(const Events::PlayerSpawned& e); }; #endif