A component that trigger the death effect
The position in which to spawn the component
Seconds since death
How many seconds the death animation should be
The tint the polys end with
Add some randomness to the explosion
Alter the power of the randomness
The velocity factors (start/end)
Change the color by its moved distance instead of by its time
Linear/Exponential accelaration
Pulsate the effect
Reverse the effect
Scale the distance of the color change