#ifndef DrawScreenQuadPass_h__ #define DrawScreenQuadPass_h__ #include "IRenderer.h" #include "DrawScreenQuadPassState.h" #include "FrameBuffer.h" #include "ShaderProgram.h" //#include "Util/UnorderedMapVec2.h" #include "Texture.h" class DrawScreenQuadPass { public: DrawScreenQuadPass(IRenderer* renderer); ~DrawScreenQuadPass() { } void InitializeFrameBuffers(); void InitializeShaderPrograms(); void Draw(GLuint texture); private: const IRenderer* m_Renderer; ShaderProgram* m_DrawQuadProgram; Model* m_ScreenQuad; }; #endif