#ifndef Events_AutoAnimationBlend_h__ #define Events_AutoAnimationBlend_h__ #include "../Core/EventBroker.h" #include "../Core/EntityWrapper.h" namespace Events { struct AutoAnimationBlend : Event { EntityWrapper RootNode = EntityWrapper::Invalid; std::string NodeName; double Duration = 0.0; double Delay = 0.0; bool Start = false; bool Reverse = false; bool Restart = false; bool SingleLevelBlend = false; double Weight = -1.0; EntityWrapper AnimationEntity = EntityWrapper::Invalid; }; } #endif