#ifndef TextureSprite_h__ #define TextureSprite_h__ #include "../OpenGL.h" #include "BaseTexture.h" #include "Texture.h" #include "PNG.h" class TextureSprite : public Texture { friend class ResourceManager; protected: TextureSprite(std::string path); public: void Bind(GLenum textureUnit = GL_TEXTURE0); GLuint m_Texture = 0; unsigned char* Data = nullptr; }; #endif