#include #include "Core/World.h" //private->public hack doesnt work, tons of link errors //so there is currently no good way to test this class //#define private public #include "Core/ResourceManager.h" #include "Core/ConfigFile.h" #include "Rendering/Renderer.h" #include "Engine/Rendering/Texture.h" BOOST_AUTO_TEST_SUITE(resourceManagerTests) BOOST_AUTO_TEST_CASE(resourceManagerTest) { World m_World; //private static metoder/variabler ResourceManager::RegisterType("ConfigFile"); BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini")); auto m_Config = ResourceManager::Load("Config.ini"); BOOST_CHECK(ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini")); ResourceManager::Release("ConfigFile", "Config.ini"); BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini")); //configfile without register //check so output says "EE failed to load: type not registered..." auto m_ScreenQuadNoRegister = ResourceManager::Load("Models/Core/ScreenQuad.obj"); BOOST_CHECK(!ResourceManager::IsResourceLoaded("Model", "Models/Core/ScreenQuad.obj")); //there is no error feedback to check if you try to release the wrong resources - hence that cant be tested either } BOOST_AUTO_TEST_SUITE_END()