#include "Network/Client.h" using namespace boost::asio::ip; Client::Client(ConfigFile* config) : m_Socket(m_IOService) { // Default is local host std::string address = config->Get("Networking.Address", "127.0.0.1"); int port = config->Get("Networking.Port", 13); m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port); // Set up network stream m_PlayerName = config->Get("Networking.Name", "Raptorcopter"); m_NextSnapshot.InputForward = ""; m_NextSnapshot.InputRight = ""; } Client::~Client() { } void Client::Start(World* world, EventBroker* eventBroker) { m_WasStarted = true; m_EventBroker = eventBroker; m_World = world; // Subscribe to events EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand); m_Socket.connect(m_ReceiverEndpoint); LOG_INFO("I am client. BIP BOP"); } void Client::Update() { readFromServer(); } void Client::readFromServer() { while (m_Socket.available()) { bytesRead = receive(readBuf, INPUTSIZE); if (bytesRead > 0) { Packet packet(readBuf, bytesRead); parseMessageType(packet); } } std::clock_t currentTime = std::clock(); if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) { if (isConnected()) { //sendSnapshotToServer(); } previousSnapshotMessage = currentTime; } } void Client::sendSnapshotToServer() { // Reset previous key state in snapshot. m_NextSnapshot.InputForward = ""; m_NextSnapshot.InputRight = ""; auto player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player"); // See if any movement keys are down // We dont care if it's overwritten by later // if statement. Watcha gonna do, right! if (player["Forward"]) { m_NextSnapshot.InputForward = "+Forward"; } if (player["Left"]) { m_NextSnapshot.InputRight = "-Right"; } if (player["Back"]) { m_NextSnapshot.InputForward = "-Forward"; } if (player["Right"]) { m_NextSnapshot.InputRight = "+Right"; } if (m_NextSnapshot.InputForward != "") { Packet packet(MessageType::Event, m_SendPacketID); packet.WriteString(m_NextSnapshot.InputForward); send(packet); } else { Packet packet(MessageType::Event, m_SendPacketID); packet.WriteString("0Forward"); send(packet); } if (m_NextSnapshot.InputRight != "") { Packet packet(MessageType::Event, m_SendPacketID); packet.WriteString(m_NextSnapshot.InputRight); send(packet); } else { Packet packet(MessageType::Event, m_SendPacketID); packet.WriteString("0Right"); send(packet); } } void Client::parseMessageType(Packet& packet) { int messageType = packet.ReadPrimitive(); if (messageType == -1) return; // Read packet ID m_PreviousPacketID = m_PacketID; // Set previous packet id m_PacketID = packet.ReadPrimitive(); //Read new packet id if (m_PacketID <= m_PreviousPacketID) return; //IdentifyPacketLoss(); switch (static_cast(messageType)) { case MessageType::Connect: parseConnect(packet); break; case MessageType::ClientPing: parsePing(); break; case MessageType::ServerPing: parseServerPing(); break; case MessageType::Message: break; case MessageType::Snapshot: parseSnapshot(packet); break; case MessageType::Disconnect: break; case MessageType::Event: parseEventMessage(packet); break; default: break; } } void Client::parseConnect(Packet& packet) { m_PlayerID = packet.ReadPrimitive(); LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID); } void Client::parsePing() { m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast(CLOCKS_PER_SEC); LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime); } void Client::parseServerPing() { Packet packet(MessageType::ServerPing, m_SendPacketID); packet.WriteString("Ping recieved"); send(packet); } void Client::parseEventMessage(Packet& packet) { int Id = -1; std::string command = packet.ReadString(); if (command.find("+Player") != std::string::npos) { Id = packet.ReadPrimitive(); // Sett Player name m_PlayerDefinitions[Id].Name = command.erase(0, 7); } else { LOG_INFO("%i: Event message: %s", m_PacketID, command.c_str()); } } void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType) { for (auto field : componentInfo.FieldsInOrder) { ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field); if (fieldInfo.Type == "string") { std::string& value = packet.ReadString(); m_World->GetComponent(entityID, componentType)[fieldInfo.Name] = value; } else { memcpy(m_World->GetComponent(entityID, componentType).Data + fieldInfo.Offset, packet.ReadData(fieldInfo.Stride), fieldInfo.Stride); } } } // Field parse void Client::parseSnapshot(Packet& packet) { std::string componentType = packet.ReadString(); while (packet.DataReadSize() < packet.Size()) { EntityID entityID = packet.ReadPrimitive(); ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo(); if (m_World->ValidEntity(entityID)) { if (m_World->HasComponent(entityID, componentType)) { // If the entity and the component exists update it updateFields(packet, componentInfo, entityID, componentType); // if entity exists but not the component } else { // Create component m_World->AttachComponent(entityID, componentType); // Copy data to newly created component updateFields(packet, componentInfo, entityID, componentType); } // If the entity dosent exist nor the component } else { //Create Entity // If entity dosen't exist EntityID newEntityID = m_World->CreateEntity(); // Check if EntityIDs are out of sync if (newEntityID != entityID) { LOG_INFO("Client::parseSnapshot(Packet& packet): Newly created EntityID is not the \ same as the one sent by server (EntityIDs are out of sync)"); } // Create component m_World->AttachComponent(newEntityID, componentType); // Copy data to newly created component updateFields(packet, componentInfo, newEntityID, componentType); } } } int Client::receive(char* data, size_t length) { boost::system::error_code error; int bytesReceived = m_Socket.receive_from(boost ::asio::buffer((void*)data, length), m_ReceiverEndpoint, 0, error); if (error) { LOG_ERROR("receive: %s", error.message().c_str()); } return bytesReceived; } void Client::send(Packet& packet) { m_Socket.send_to(boost::asio::buffer( packet.Data(), packet.Size()), m_ReceiverEndpoint, 0); } void Client::connect() { Packet packet(MessageType::Connect, m_SendPacketID); packet.WriteString(m_PlayerName); m_StartPingTime = std::clock(); send(packet); } void Client::disconnect() { Packet packet(MessageType::Connect, m_SendPacketID); packet.WriteString("+Disconnect"); send(packet); } void Client::ping() { Packet packet(MessageType::Connect, m_SendPacketID); packet.WriteString("Ping"); m_StartPingTime = std::clock(); send(packet); } void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize) { data += stepSize; length -= stepSize; } bool Client::OnInputCommand(const Events::InputCommand & e) { if (isConnected()) { ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player"); if (e.Command == "Forward") { if (e.Value > 0) { (bool&)player["Forward"] = true; (bool&)player["Back"] = false; } else if (e.Value < 0) { (bool&)player["Back"] = true; (bool&)player["Forward"] = false; } else { (bool&)player["Forward"] = false; (bool&)player["Back"] = false; } } if (e.Command == "Right") { if (e.Value > 0) { (bool&)player["Right"] = true; (bool&)player["Left"] = false; } else if (e.Value < 0) { (bool&)player["Left"] = true; (bool&)player["Right"] = false; } else { (bool&)player["Left"] = false; (bool&)player["Right"] = false; } } } if (e.Command == "ConnectToServer") { // Connect for now connect(); } return false; } void Client::identifyPacketLoss() { // if no packets lost, difference should be equal to 1 int difference = m_PacketID - m_PreviousPacketID; if (difference != 1) { LOG_INFO("%i Packet(s) were lost...", difference); } } bool Client::isConnected() { if (m_PlayerID != -1) { if (m_PlayerDefinitions[m_PlayerID].EntityID != -1) { return true; } } return false; } EntityID Client::createPlayer() { EntityID entityID = m_World->CreateEntity(); ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform"); ComponentWrapper model = m_World->AttachComponent(entityID, "Model"); model["Resource"] = "Models/Core/UnitSphere.obj"; ComponentWrapper player = m_World->AttachComponent(entityID, "Player"); return entityID; }