#include "Network/Client.h" using namespace boost::asio::ip; Client::Client(ConfigFile* config) : m_Socket(m_IOService) { // Asumes root node is EntityID 0 insertIntoServerClientMaps(0, 0); // Default is local host std::string address = config->Get("Networking.Address", "127.0.0.1"); int port = config->Get("Networking.Port", 13); m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port); // Set up network stream m_PlayerName = config->Get("Networking.Name", "Raptorcopter"); } Client::~Client() { } void Client::Start(World* world, EventBroker* eventBroker) { m_EventBroker = eventBroker; m_World = world; // Subscribe to events EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EPlayeDamage, &Client::OnPlayerDamage); m_Socket.connect(m_ReceiverEndpoint); LOG_INFO("I am client. BIP BOP"); } void Client::Update() { m_EventBroker->Process(); readFromServer(); if (m_IsConnected) { hasServerTimedOut(); } } void Client::readFromServer() { while (m_Socket.available()) { bytesRead = receive(readBuf, INPUTSIZE); if (bytesRead > 0) { Packet packet(readBuf, bytesRead); parseMessageType(packet); } } sendInputCommands(); } void Client::parseMessageType(Packet& packet) { int messageType = packet.ReadPrimitive(); if (messageType == -1) return; // Read packet ID m_PreviousPacketID = m_PacketID; // Set previous packet id m_PacketID = packet.ReadPrimitive(); //Read new packet id identifyPacketLoss(); switch (static_cast(messageType)) { case MessageType::Connect: parseConnect(packet); break; case MessageType::ClientPing: parsePing(); break; case MessageType::ServerPing: parseServerPing(); break; case MessageType::Message: break; case MessageType::Snapshot: parseSnapshot(packet); break; case MessageType::Disconnect: break; case MessageType::PlayerConnected: parsePlayerConnected(packet); default: break; } } void Client::parseConnect(Packet& packet) { // Map ServerEntityID and your PlayerID LOG_INFO("I be connected PogChamp"); } void Client::parsePlayerConnected(Packet & packet) { // Map ServerEntityID and other player's PlayerID LOG_INFO("A Player connected"); } void Client::parsePing() { } void Client::parseServerPing() { // Might miss connect message so set it here instead. m_IsConnected = true; // Time since last ping was received m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast(CLOCKS_PER_SEC); LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime); m_StartPingTime = std::clock(); Packet packet(MessageType::ServerPing, m_SendPacketID); packet.WriteString("Ping recieved"); send(packet); } // Fields with strings will not work right now void Client::InterpolateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType) { int sizeOfFields = 0; for (auto field : componentInfo.FieldsInOrder) { ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field); sizeOfFields += fieldInfo.Stride; } // Is the size correct? boost::shared_array eventData(new char[componentInfo.Stride]); memcpy(eventData.get(), packet.ReadData(componentInfo.Stride), componentInfo.Stride); //Send event to interpolat system Events::Interpolate e; e.Entity = entityID; e.DataArray = eventData; m_EventBroker->Publish(e); } void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType) { for (auto field : componentInfo.FieldsInOrder) { ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field); if (fieldInfo.Type == "string") { std::string& value = packet.ReadString(); m_World->GetComponent(entityID, componentType)[fieldInfo.Name] = value; } else { memcpy(m_World->GetComponent(entityID, componentType).Data + fieldInfo.Offset, packet.ReadData(fieldInfo.Stride), fieldInfo.Stride); } } } void Client::parseSnapshot(Packet& packet) { std::string componentType = packet.ReadString(); while (packet.DataReadSize() < packet.Size()) { // Components EntityID EntityID receivedEntityID = packet.ReadPrimitive(); // Parents EntityID EntityID receivedParentEntityID = packet.ReadPrimitive(); ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo(); // Check if the received EntityID is mapped to one of our local EntityIDs if (serverClientMapsHasEntity(receivedEntityID)) { // Get the local EntityID EntityID entityID = m_ServerIDToClientID.at(receivedEntityID); // Check if the component exists if (m_World->HasComponent(entityID, componentType)) { // If the entity and the component exists update it if (componentType == "Transform") { InterpolateFields(packet, componentInfo, entityID, componentType); } else { updateFields(packet, componentInfo, entityID, componentType); } // if entity exists but not the component } else { // Create component m_World->AttachComponent(entityID, componentType); // Copy data to newly created component updateFields(packet, componentInfo, entityID, componentType); } // If the entity dosent exist nor the component } else { // Create Entity // If entity dosen't exist EntityID newEntityID = m_World->CreateEntity(); insertIntoServerClientMaps(receivedEntityID, newEntityID); // Check if EntityIDs are out of sync if (newEntityID != receivedEntityID) { LOG_INFO("Client::parseSnapshot(Packet& packet): Newly created EntityID is not the \ same as the one sent by server (EntityIDs are out of sync)"); } // Create component m_World->AttachComponent(newEntityID, componentType); // Copy data to newly created component updateFields(packet, componentInfo, newEntityID, componentType); } // Parent Logic // Don't need to check if receivedEntityID is mapped. (It should have been set) if (receivedParentEntityID != std::numeric_limits::max()) { if (serverClientMapsHasEntity(receivedParentEntityID)) { m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), m_ServerIDToClientID.at(receivedParentEntityID)); // If Parent dosen't exist create one and map receivedParentEntityID to it. } else { // Create the new parent and add it to map EntityID newParentEntityID = m_World->CreateEntity(); insertIntoServerClientMaps(receivedParentEntityID, newParentEntityID); // Set the newly created Entity as parent. m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), newParentEntityID); } } } } int Client::receive(char* data, size_t length) { boost::system::error_code error; int bytesReceived = m_Socket.receive_from(boost ::asio::buffer((void*)data, length), m_ReceiverEndpoint, 0, error); if (error) { //LOG_ERROR("receive: %s", error.message().c_str()); } return bytesReceived; } void Client::send(Packet& packet) { m_Socket.send_to(boost::asio::buffer( packet.Data(), packet.Size()), m_ReceiverEndpoint, 0); } void Client::connect() { Packet packet(MessageType::Connect, m_SendPacketID); packet.WriteString(m_PlayerName); m_StartPingTime = std::clock(); send(packet); } void Client::disconnect() { m_PreviousPacketID = 0; m_PacketID = 0; Packet packet(MessageType::Disconnect, m_SendPacketID); send(packet); } void Client::ping() { //Packet packet(MessageType::Connect, m_SendPacketID); //packet.WriteString("Ping"); //m_StartPingTime = std::clock(); //send(packet); } bool Client::OnInputCommand(const Events::InputCommand & e) { if (e.Command == "ConnectToServer") { // Connect for now if (e.Value > 0) { connect(); } //LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; } else if (e.Command == "DisconnectFromServer") { if (e.Value > 0) { disconnect(); } return true; } else if (e.Command == "SwitchToPlayer") { if (e.Value > 0) { becomePlayer(); } } else { m_InputCommandBuffer.push_back(e); //LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; } return false; } bool Client::OnPlayerDamage(const Events::PlayerDamage & e) { Packet packet(MessageType::OnInputCommand, m_SendPacketID); packet.WritePrimitive(e.DamageAmount); packet.WritePrimitive(e.PlayerDamagedID); packet.WriteString(e.TypeOfDamage); send(packet); return false; } void Client::identifyPacketLoss() { // if no packets lost, difference should be equal to 1 int difference = m_PacketID - m_PreviousPacketID; if (difference != 1) { LOG_INFO("%i Packet(s) were lost...", difference - 1); } } bool Client::hasServerTimedOut() { // Time in ms float timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast(CLOCKS_PER_SEC); if (timeSincePing > TIMEOUTMS) { // Clear everything and go to menu. LOG_INFO("Server has timed out, returning to menu, Beep Boop."); m_IsConnected = false; return true; } return false; } EntityID Client::createPlayer() { EntityID entityID = m_World->CreateEntity(); ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform"); ComponentWrapper model = m_World->AttachComponent(entityID, "Model"); model["Resource"] = "Models/Core/UnitSphere.obj"; ComponentWrapper player = m_World->AttachComponent(entityID, "Player"); return entityID; } void Client::sendInputCommands() { if (m_InputCommandBuffer.size() > 0) { Packet packet(MessageType::OnInputCommand, m_SendPacketID); for (int i = 0; i < m_InputCommandBuffer.size(); i++) { packet.WriteString(m_InputCommandBuffer[i].Command); packet.WritePrimitive(m_InputCommandBuffer[i].Value); } send(packet); m_InputCommandBuffer.clear(); } } void Client::becomePlayer() { Packet packet = Packet(MessageType::BecomePlayer, m_SendPacketID); send(packet); } bool Client::clientServerMapsHasEntity(EntityID clientEntityID) { return m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end(); } bool Client::serverClientMapsHasEntity(EntityID serverEntityID) { return m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end(); } void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID) { m_ServerIDToClientID.insert(std::make_pair(serverEntityID, clientEntityID)); m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID)); }