#include "Rendering/PickingPassState.h" PickingPassState::PickingPassState(GLuint frameBuffer) { GLERROR("PRE"); BindFramebuffer(frameBuffer); GLERROR("Bind Framebuffer"); Enable(GL_DEPTH_TEST); Enable(GL_CULL_FACE); Disable(GL_BLEND); glm::vec4 clearColor = glm::vec4(0.f); //ClearColor(clearColor); //Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); GLERROR("END"); } PickingPassState::~PickingPassState() { }