#ifndef ServerListSystem_h__ #define ServerListSystem_h__ #include "Core/System.h" #include "Rendering/IRenderer.h" #include "Core/ResourceManager.h" #include "Core/Event.h" #include "Systems/SpawnerSystem.h" #include "Network/ESearchForServers.h" class ServerListSystem : public PureSystem { public: ServerListSystem(SystemParams params, IRenderer* renderer); virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cServerList, double dt) override; void RefreshList(); private: IRenderer* m_Renderer; //EventRelay m_EServerListRecieved; //bool OnServerListRecieved(const Events::SomeEventLol& e) }; #endif