#include "Collision/FillOctreeSystem.h" void FillOctreeSystem::Update(double dt) { m_Octree->ClearDynamicObjects(); } void FillOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) { boost::optional absoluteAABB = Collision::EntityAbsoluteAABB(entity); if (absoluteAABB) { m_Octree->AddDynamicObject(*absoluteAABB); } }