#include #include #include #include "GLM.h" #include "Core/World.h" #include "Core/Util/Any.h" #include "Core/EntityXMLFile.h" class HardcodedTestWorld : public World { public: HardcodedTestWorld() : World() { ResourceManager::RegisterType("EntityXMLFile"); ResourceManager::Load("Schema/Entities/Test.xml")->PopulateWorld(this); createTestEntities(); } private: void createTestEntities() { //Create some test widgets { EntityID entityScaleWidget = CreateEntity(); ComponentWrapper transform = AttachComponent(entityScaleWidget, "Transform"); transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f); ComponentWrapper model = AttachComponent(entityScaleWidget, "Model"); model["Resource"] = "Models/ScaleWidget.obj"; } { EntityID entityRotationWidget = CreateEntity(); ComponentWrapper transform = AttachComponent(entityRotationWidget, "Transform"); transform["Position"] = glm::vec3(1.5f, 0.f, 0.f); ComponentWrapper model = AttachComponent(entityRotationWidget, "Model"); model["Resource"] = "Models/RotationWidget.obj"; } { EntityID entityDummyScene = CreateEntity(); ComponentWrapper transform = AttachComponent(entityDummyScene, "Transform"); transform["Position"] = glm::vec3(0, 0.f, 0.f); ComponentWrapper model = AttachComponent(entityDummyScene, "Model"); model["Resource"] = "Models/DummyScene.obj"; } } };