#include "Network/Server.h" Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13)) { } Server::~Server() { } void Server::Start(World* world, EventBroker* eventBroker) { m_World = world; m_EventBroker = eventBroker; for (size_t i = 0; i < MAXCONNECTIONS; i++) { m_StopTimes[i] = std::clock(); } boost::thread_group threads; std::cout << "I am Server. BIP BOP\n"; threads.create_thread(boost::bind(&Server::DisplayLoop, this)); threads.create_thread(boost::bind(&Server::ReadFromClients, this)); threads.create_thread(boost::bind(&Server::InputLoop, this)); threads.join_all(); } void Server::Update() { while (m_PlayersToCreate.size() > 0) { unsigned int i = m_PlayersToCreate.size() - 1; unsigned int tempID = m_World->CreateEntity(); ComponentWrapper transform = m_World->AttachComponent(tempID, "Transform"); transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f); ComponentWrapper model = m_World->AttachComponent(tempID, "Model"); model["Resource"] = "Models/Core/UnitSphere.obj"; model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f); ComponentWrapper player = m_World->AttachComponent(tempID, "Player"); m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID = tempID; m_PlayersToCreate.pop_back(); } } void Server::Close() { m_ThreadIsRunning = false; } void Server::DisplayLoop() { } void Server::ReadFromClients() { char readBuf[1024] = { 0 }; int bytesRead = 0; // time for previouse message std::clock_t previousePingMessage = std::clock(); std::clock_t previousSnapshotMessage = std::clock(); std::clock_t timOutTimer = std::clock(); // How often we send messages (milliseconds) int intervallMs = 1000; int snapshotInterval = 50; int timeToCheckTimeOutTime = 100; while (m_ThreadIsRunning) { // m_ThreadIsRunning might be unnecessary but the // program crashed if it executed m_Socket.available() // when closing the program. // If available message -> Socket.available() = true if (m_ThreadIsRunning && m_Socket.available()) { try { bytesRead = Receive(readBuf, INPUTSIZE); ParseMessageType(readBuf, bytesRead); } catch (const std::exception& err) { // To not spam "socket closed messages" //if (std::string(err.what()).find("forcefully closed") != std::string::npos) { std::cout << m_PacketID << ": Read from client crashed: " << err.what(); //} } } std::clock_t currentTime = std::clock(); // int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC); // Send snapshot if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) { SendSnapshot(); previousSnapshotMessage = currentTime; } // Send pings each if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) { SendPing(); previousePingMessage = currentTime; } // Time out logic if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) { CheckForTimeOuts(); timOutTimer = currentTime; } } } void Server::InputLoop() { char inputBuffer[INPUTSIZE] = { 0 }; std::string inputMessage; while (m_ThreadIsRunning) { std::cin.getline(inputBuffer, INPUTSIZE); inputMessage = (std::string)inputBuffer; if (!inputMessage.empty()) { try { // Broadcast message typed in console Broadcast(inputMessage); } catch (const std::exception& err) { std::cout << m_PacketID << ": Read from WriteLoop crashed: " << err.what(); } } if (inputMessage.find("exit") != std::string::npos) exit(1); inputMessage.clear(); memset(inputBuffer, 0, INPUTSIZE); } } void Server::ParseMessageType(char * data, size_t length) { int messageType = -1; memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from // Read packet ID m_PreviousPacketID = m_PacketID; // Set previous packet id memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id MoveMessageHead(data, length, sizeof(int)); //IdentifyPacketLoss(); switch (static_cast(messageType)) { case MessageType::Connect: ParseConnect(data, length); break; case MessageType::ClientPing: //ParseClientPing(); break; case MessageType::ServerPing: ParseServerPing(); break; case MessageType::Message: break; case MessageType::Snapshot: ParseSnapshot(data, length); break; case MessageType::Disconnect: ParseDisconnect(); break; case MessageType::Event: ParseEvent(data, length); break; default: break; } } int Server::Receive(char * data, size_t length) { length = m_Socket.receive_from( boost::asio::buffer((void*)data , length) , m_ReceiverEndpoint, 0); return length; } void Server::Send(Package& message, int playerID) { m_Socket.send_to( boost::asio::buffer(message.Data(), message.Size()), m_PlayerDefinitions[playerID].Endpoint, 0); } void Server::Send(Package & package) { m_Socket.send_to( boost::asio::buffer( package.Data(), package.Size()), m_ReceiverEndpoint, 0); } void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize) { data += stepSize; length -= stepSize; } void Server::Broadcast(std::string message) { Package package(MessageType::Event, m_SendPacketID); package.AddString(message); for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { Send(package, i); } } } void Server::Broadcast(Package& package) { for (int i = 0; i < MAXCONNECTIONS; ++i) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { Send(package, i); } } } void Server::SendSnapshot() { Package package(MessageType::Snapshot, m_SendPacketID); for (size_t i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].EntityID == -1) { continue; } // Pack player pos into data package glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"]; //glm::vec3 playerPos = glm::vec3(1.0f); package.AddPrimitive(playerPos.x); package.AddPrimitive(playerPos.y); package.AddPrimitive(playerPos.z); package.AddString(m_PlayerDefinitions[i].Name); } Broadcast(package); } void Server::SendPing() { // Prints connected players ping for (size_t i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) std::cout << m_PacketID << ": Player " << i << "'s ping: " << 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast(CLOCKS_PER_SEC) << std::endl; } // Create ping message Package package(MessageType::ServerPing, m_SendPacketID); package.AddString("Ping from server"); // Time message m_StartPingTime = std::clock(); // Send message Broadcast(package); } void Server::CheckForTimeOuts() { int timeOutTimeMs = 5000; int tempStartPing = 1000 * m_StartPingTime / static_cast(CLOCKS_PER_SEC); for (size_t i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { int tempStopPing = 1000 * m_StopTimes[i] / static_cast(CLOCKS_PER_SEC); if (tempStartPing > tempStopPing + timeOutTimeMs) { std::cout << "player " << i << " timed out!" << std::endl; Disconnect(i); } } } } void Server::Disconnect(int i) { Broadcast("A player disconnected"); std::cout << "Player " << i << " disconnected/Timed out" << std::endl; // Remove enteties and stuff m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint(); m_PlayerDefinitions[i].EntityID = -1; m_PlayerDefinitions[i].Name = ""; } void Server::ParseEvent(char * data, size_t length) { size_t i; for (i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { break; } } // If no player matches the address return. if (i >= 8) return; unsigned int entityId = m_PlayerDefinitions[i].EntityID; std::string templalala = std::string(data); if ("+Forward" == std::string(data)) { m_World->GetComponent(entityId, "Player")["Forward"] = true; m_World->GetComponent(entityId, "Player")["Back"] = false; } else if ("-Forward" == std::string(data)) { m_World->GetComponent(entityId, "Player")["Forward"] = false; m_World->GetComponent(entityId, "Player")["Back"] = true; } else if ("0Forward" == std::string(data)) { m_World->GetComponent(entityId, "Player")["Forward"] = false; m_World->GetComponent(entityId, "Player")["Back"] = false; } if ("+Right" == std::string(data)) { m_World->GetComponent(entityId, "Player")["Left"] = false; m_World->GetComponent(entityId, "Player")["Right"] = true; } else if ("-Right" == std::string(data)) { m_World->GetComponent(entityId, "Player")["Right"] = false; m_World->GetComponent(entityId, "Player")["Left"] = true; } else if ("0Right" == std::string(data)) { m_World->GetComponent(entityId, "Player")["Right"] = false; m_World->GetComponent(entityId, "Player")["Left"] = false; } } void Server::ParseConnect(char * data, size_t length) { std::cout << "Parsing connection." << std::endl; // Check if player is already connected for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { return; } } for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) { //Events::CreatePlayer e; //e.entityID = (m_PlayerDefinitions[i].EntityID); //e.modelPath = "Models/Core/UnitSphere.obj"; //e.world = m_World; //m_EventBroker->Publish(e); // Create new player m_PlayersToCreate.push_back(i); m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint; m_PlayerDefinitions[i].Name = std::string(data); // +1 is the null terminator MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1); m_StopTimes[i] = std::clock(); std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " << m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl; Package package(MessageType::Connect, m_SendPacketID); package.AddPrimitive(i); // Player ID Send(package, i); // Send notification that a player has connected std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: " + m_PlayerDefinitions[i].Endpoint.address().to_string(); Broadcast(str); break; } } } void Server::ParseDisconnect() { std::cout << m_PacketID << ":Parsing disconnect. \n"; for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { Disconnect(i); break; } } } void Server::ParseClientPing() { std::cout << m_PacketID << ":Parsing ping." << std::endl; // Return ping Package package(MessageType::ClientPing, m_SendPacketID); package.AddString("Ping received"); Send(package); // This dosen't work for multiple users } void Server::ParseServerPing() { for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { m_StopTimes[i] = std::clock(); break; } } } // NOT USED void Server::ParseSnapshot(char * data, size_t length) { // Does no logic. Returns snapshot if client request one // The snapshot is not a real snapshot tho... for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { m_Socket.send_to( boost::asio::buffer("I'm sending a snapshot to you guys!"), m_PlayerDefinitions[i].Endpoint, 0); } } } void Server::IdentifyPacketLoss() { // if no packets lost, difference should be equal to 1 int difference = m_PacketID - m_PreviousPacketID; if (difference != 1) { LOG_INFO("%i Packet(s) were lost...", difference); } }