MovementBlend
FinalBlend
Models/Characters/Assault/FirstPersonAssaultBlue.mesh
BlendTreeAssaultWeapon
BlendTreeSecondaryWeapon
0
true
Fire
Reload
0
true
ReloadSwitchF
0.5
false
ShootRifleF
1
false
Idle
Run
0
true
IdleF
1
true
true
RunF
1
true
true
R_Arm_Weapon_Joint
Models/Weapons/Blue/AssaultWeaponBlue.mesh
Schema/Entities/RayBlue.xml
Schema/Entities/WeaponAssaultReloadEffectView.xml
R_Ammo_Joint
true
Textures/Core/UnitHexagon.png
32
Fonts/DroidSans.ttf,64
AssaultWeapon
MagazineAmmo
320
Fonts/DroidSans.ttf,64
AssaultWeapon
Ammo