[Debug] LogLevel=1 LoadMap= ; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation. ; if false -> Use pool allocation. DisableMemoryPool=false RespawnTime = 8.0 EditorEnabled=false OutOfBodyExperience=false [Editor] CameraSpeed=3 [Video] Fullscreen=false VSYNC=false Width=1280 Height=720 FOV=45 [Networking] StartNetwork=false IsServer=false Name=Bob Address=127.0.0.1 Port=27666 MaxConnections=8 SnapshotInterval=0.05 SendInputIntervalMs=33 PingIntervalMs= 1000 TimeoutMs=15000 [Multithreading] ResourceLoading=true [Sound] BGMVolume=1.0 SFXVolume=1.0 Announcer=female [SSAO] Quality=0 [SSAO1] Radius=1.0 Bias=0.02 Contrast=1.5 Intensity=1.0 NumSamples=8 NumTurns=3 NumIterations=5 TextureQuality=2 [SSAO2] Radius=1.0 Bias=0.02 Contrast=1.5 Intensity=1.0 NumSamples=16 NumTurns=13 NumIterations=9 TextureQuality=1 [SSAO3] Radius=1.0 Bias=0.02 Contrast=1.5 Intensity=1.0 NumSamples=24 NumTurns=17 NumIterations=9 TextureQuality=0 [GLOW] Quality=3; [GLOW1] NumIterations=5 [GLOW2] NumIterations=9 [GLOW3] NumIterations=13