#ifndef PlayerSystem_h__ #define PlayerSystem_h__ #include #include #include "Common.h" #include "Core/System.h" class PlayerSystem : public PureSystem { public: PlayerSystem(EventBroker* eventBroker) : PureSystem(eventBroker, "Player") { } virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override; private: float m_Speed = 5; }; #endif