#ifndef EditorRenderSystem_h__ #define EditorRenderSystem_h__ #include "../Core/System.h" #include "../Rendering/IRenderer.h" #include "../Rendering/ModelJob.h" #include "../Rendering/Camera.h" #include "../Rendering/ESetCamera.h" class EditorRenderSystem : public ImpureSystem { public: EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame); virtual void Update(double dt) override; private: IRenderer* m_Renderer; RenderFrame* m_RenderFrame; Camera* m_EditorCamera; EntityWrapper m_CurrentCamera = EntityWrapper::Invalid; EventRelay m_ESetCamera; bool OnSetCamera(Events::SetCamera& e); }; #endif