#ifndef EntityFile_h__ #define EntityFile_h__ #include "World.h" #include "EntityXMLFile.h" #include "EntityXMLFilePreprocessor.h" #include "EntityXMLFileParser.h" #include "EntityWrapper.h" class EntityFile : private World, public Resource { public: EntityFile(std::string path); EntityWrapper MergeInto(World* other); private: EntityID m_RootEntity = EntityID_Invalid; }; #endif