#ifndef PlayerSystem_h__ #define PlayerSystem_h__ #include #include "Core/System.h" #include "Core/EventBroker.h" #include "ETrigger.h" class TriggerSystem : public System { public: TriggerSystem(EventBroker* eventBroker) : System(eventBroker, "Trigger") {} virtual void Update(World* world, ComponentWrapper& collision, double dt) override; private: }; #endif