#ifndef DrawFinalPassState_h__ #define DrawFinalPassState_h__ #include "Rendering/RenderState.h" class DrawFinalPassState : public RenderState { public: DrawFinalPassState(GLuint frameBuffer); ~DrawFinalPassState(); private: }; class DrawStencilState : public RenderState { public: DrawStencilState(GLuint frameBuffer); ~DrawStencilState(); }; #endif