#ifndef Events_BindGamepadButton_h__ #define Events_BindGamepadButton_h__ #include "Core/EventBroker.h" #include "Core/EGamepadButton.h" namespace Events { /** Called to bind a gamepad button to an input command. */ struct BindGamepadButton : Event { /** The gamepad button to bind. */ Gamepad::Button Button; /** The command to send. */ std::string Command; /** The value to send for positive stimulation. Multiplied by the 0-1 clamped value of the button. */ float Value; }; } #endif