#include "Network/Client.h" using namespace boost::asio::ip; Client::Client() : m_Socket(m_IOService) { //m_EventBroker = eventBroker; // Set up network stream m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13); //EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Client::OnKeyDown); } Client::~Client() { // will it work on linux? #if defined (_WIN64) | defined(_WIN32) otherwise. _CrtDumpMemoryLeaks(); } void Client::Start(EventBroker* eventBroker) { // Subscribe to events m_EventBroker = eventBroker; m_EKeyDown = decltype(m_EKeyDown)(std::bind(&Client::OnKeyDown, this, std::placeholders::_1)); m_EventBroker->Subscribe(m_EKeyDown); std::cout << "Please enter you name: "; std::cin >> m_PlayerName; while (m_PlayerName.size() > 7) { std::cout << "Please enter you name(No longer than 7 characters): "; std::cin >> m_PlayerName; } boost::thread_group threads; for (size_t i = 0; i < BOARDSIZE; i++) { for (size_t j = 0; j < BOARDSIZE; j++) { m_GameBoard[j][i] = ' '; } } for (size_t i = 0; i < MAXCONNECTIONS; i++) { m_PlayerPositions[i].x = -1; m_PlayerPositions[i].y = -1; m_PlayerNames[i] = "X"; } m_Socket.connect(m_ReceiverEndpoint); std::cout << "I am client. BIP BOP\n"; threads.create_thread(boost::bind(&Client::DisplayLoop, this)); threads.create_thread(boost::bind(&Client::ReadFromServer, this)); threads.create_thread(boost::bind(&Client::InputLoop, this)); threads.join_all(); } void Client::Close() { Disconnect(); m_ThreadIsRunning = false; m_Socket.close(); } void Client::InputLoop() { int intervallMs = 33; // ~30 times per second int commandInterval = 200; // for commands like ping and connect, name might be ambigiuos std::clock_t previousInputTime = std::clock(); std::clock_t previousCommandTime = std::clock(); while (m_ThreadIsRunning) { std::clock_t currentTime = std::clock(); int testTimeShit = (1000 * (currentTime - previousCommandTime) / (double)CLOCKS_PER_SEC); if (commandInterval < (1000 * (currentTime - previousCommandTime) / (double)CLOCKS_PER_SEC)) { SendDebugInput(); previousCommandTime = currentTime; } int testTimeShit2 = (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC); if (intervallMs < (1000 * (currentTime - previousInputTime) / (double)CLOCKS_PER_SEC)) { if (m_PlayerID != -1) { SendInput(); } previousInputTime = currentTime; } } } void Client::DisplayLoop() { while (m_ThreadIsRunning) { // Update gameboard for (size_t i = 0; i < BOARDSIZE; i++) { for (size_t j = 0; j < BOARDSIZE; j++) { m_GameBoard[j][i] = ' '; } } if (m_ShouldDrawGameBoard) //DrawBoard(); boost::this_thread::sleep(boost::posix_time::millisec(100)); } } void Client::ReadFromServer() { int bytesRead = -1; char readBuf[1024] = { 0 }; while (m_ThreadIsRunning) { if (m_Socket.available()) { bytesRead = Receive(readBuf, INPUTSIZE); ParseMessageType(readBuf, bytesRead); } } } void Client::ParseMessageType(char* data, size_t length) { int messageType = -1; memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from switch (static_cast(messageType)) { case MessageType::Connect: ParseConnect(data, length); break; case MessageType::ClientPing: ParsePing(); break; case MessageType::ServerPing: ParseServerPing(); break; case MessageType::Message: break; case MessageType::Snapshot: ParseSnapshot(data, length); break; case MessageType::Disconnect: break; case MessageType::Event: ParseEventMessage(data, length); break; default: break; } } void Client::ParseConnect(char* data, size_t len) { memcpy(&m_PlayerID, data, sizeof(int)); std::cout << "I am player: " << m_PlayerID << std::endl; } void Client::ParsePing() { m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast(CLOCKS_PER_SEC); std::cout << "response time with ctime(ms): " << m_DurationOfPingTime << std::endl; } void Client::ParseServerPing() { char* testMessage = new char[128]; int testOffset = CreateMessage(MessageType::ServerPing, "Ping recieved", testMessage); //std::cout << "Parsing ping." << std::endl; m_Socket.send_to(boost::asio::buffer( testMessage, testOffset), m_ReceiverEndpoint, 0); delete[] testMessage; } void Client::ParseEventMessage(char* data, size_t length) { int Id = -1; std::string command = std::string(data); if (command.find("+Player") != std::string::npos) { MoveMessageHead(data, length, command.size() + 1); memcpy(&Id, data, sizeof(int)); MoveMessageHead(data, length, sizeof(int)); // Sett Player name m_PlayerNames[Id] = command.erase(0, 7); } else { std::cout << "Event message: " << std::string(data) << std::endl; } MoveMessageHead(data, length, std::string(data).size() + 1); } void Client::ParseSnapshot(char* data, size_t length) { std::string tempName; for (size_t i = 0; i < MAXCONNECTIONS; i++) { memcpy(&m_PlayerPositions[i].x, data, sizeof(float)); MoveMessageHead(data, length, sizeof(float)); memcpy(&m_PlayerPositions[i].y, data, sizeof(float)); MoveMessageHead(data, length, sizeof(float)); tempName = std::string(data); m_PlayerNames[i] = tempName; // +1 for null terminator MoveMessageHead(data, length, tempName.size() + 1); } } void Client::DrawBoard() { for (size_t i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerPositions[i].x != -1 && m_PlayerPositions[i].y != -1) { m_GameBoard[static_cast(m_PlayerPositions[i].x)][static_cast(m_PlayerPositions[i].y)] = m_PlayerNames[i][0]; } } system("cls"); for (size_t i = 0; i < BOARDSIZE; i++) { std::cout << '_'; } std::cout << std::endl; for (size_t i = 0; i < BOARDSIZE; i++) { for (size_t j = 0; j < BOARDSIZE; j++) { std::cout << m_GameBoard[j][i]; } std::cout << std::endl; } for (size_t i = 0; i < BOARDSIZE; i++) { std::cout << "^"; } } int Client::Receive(char* data, size_t length) { int bytesReceived = m_Socket.receive_from(boost ::asio::buffer((void*)data, length), m_ReceiverEndpoint, 0); return bytesReceived; } int Client::CreateMessage(MessageType type, std::string message, char* data) { int lengthOfMessage = 0; int messageType = static_cast(type); lengthOfMessage = message.size(); int offset = 0; // Message type memcpy(data + offset, &messageType, sizeof(int)); offset += sizeof(int); // Message, add one extra byte for null terminator memcpy(data + offset, message.data(), (lengthOfMessage + 1) * sizeof(char)); offset += (lengthOfMessage + 1) * sizeof(char); return offset; } void Client::Connect() { char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled int length = CreateMessage(MessageType::Connect, m_PlayerName, dataPackage); m_StartPingTime = std::clock(); m_Socket.send_to(boost::asio::buffer( dataPackage, length), m_ReceiverEndpoint, 0); delete[] dataPackage; } void Client::Disconnect() { char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled int len = CreateMessage(MessageType::Disconnect, "+Disconnect", dataPackage); m_Socket.send_to(boost::asio::buffer( dataPackage, len), m_ReceiverEndpoint, 0); delete[] dataPackage; } void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize) { data += stepSize; length -= stepSize; } void Client::SendDebugInput() { char* dataPackage = new char[INPUTSIZE]; if (GetAsyncKeyState('P')) { // Maybe use previous key here int length = CreateMessage(MessageType::ClientPing, "Ping", dataPackage); m_StartPingTime = std::clock(); m_Socket.send_to(boost::asio::buffer( dataPackage, length), m_ReceiverEndpoint, 0); } if (GetAsyncKeyState('C')) { Connect(); } if (GetAsyncKeyState('Q')) { Disconnect(); } memset(dataPackage, 0, INPUTSIZE); delete[] dataPackage; } void Client::SendInput() { char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled if (GetAsyncKeyState('W')) { int len = CreateMessage(MessageType::Event, "+Forward", dataPackage); m_Socket.send_to(boost::asio::buffer( dataPackage, len), m_ReceiverEndpoint, 0); } if (GetAsyncKeyState('A')) { int len = CreateMessage(MessageType::Event, "-Right", dataPackage); m_Socket.send_to(boost::asio::buffer( dataPackage, len), m_ReceiverEndpoint, 0); } if (GetAsyncKeyState('S')) { int len = CreateMessage(MessageType::Event, "-Forward", dataPackage); m_Socket.send_to(boost::asio::buffer( dataPackage, len), m_ReceiverEndpoint, 0); } if (GetAsyncKeyState('D')) { int len = CreateMessage(MessageType::Event, "+Right", dataPackage); m_Socket.send_to(boost::asio::buffer( dataPackage, len), m_ReceiverEndpoint, 0); } if (GetAsyncKeyState('V')) { Disconnect(); } memset(dataPackage, 0, INPUTSIZE); delete[] dataPackage; } bool Client::OnKeyDown(const Events::KeyDown& event) { std::cout << event.KeyCode; return true; }