#include "Systems/PickupSpawnSystem.h" PickupSpawnSystem::PickupSpawnSystem(SystemParams params) : System(params) { if (IsServer) { EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch); EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &PickupSpawnSystem::OnTriggerLeave); } } void PickupSpawnSystem::Update(double dt) { if (IsServer) { auto it = m_ETriggerTouchVector.begin(); while (it != m_ETriggerTouchVector.end()) { auto& somePickup = *it; somePickup.DecreaseThisRespawnTimer -= dt; if (somePickup.DecreaseThisRespawnTimer < 0.0) { //spawn the new healthPickup auto entityFile = ResourceManager::Load("Schema/Entities/HealthPickup.xml"); EntityWrapper healthPickup = entityFile->MergeInto(m_World); //let the world know a pickup has spawned (graphics effects, etc) Events::PickupSpawned ePickupSpawned; ePickupSpawned.Pickup = healthPickup; m_EventBroker->Publish(ePickupSpawned); //copy values from the old entity to the new entity auto& newHealthPickupEntity = healthPickup; newHealthPickupEntity["Transform"]["Position"] = somePickup.Pos; newHealthPickupEntity["HealthPickup"]["HealthGain"] = somePickup.HealthGain; newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = somePickup.RespawnTimer; m_World->SetParent(newHealthPickupEntity.ID, somePickup.parentID); //erase the current element (somePickup) it = m_ETriggerTouchVector.erase(it); } else { it++; } } //still touching PickupAtMaximum? for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) { if (!it->player.Valid()) { m_PickupAtMaximum.erase(it); break; } if ((double)it->player["Health"]["Health"] < (double)it->player["Health"]["MaxHealth"]) { DoPickup(it->player, it->trigger); m_PickupAtMaximum.erase(it); break; } } } } bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e) { if (!e.Trigger.HasComponent("HealthPickup")) { return false; } //if at maxhealth, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) { m_PickupAtMaximum.push_back({ e.Entity, e.Trigger }); return false; } DoPickup(e.Entity, e.Trigger); return true; } bool PickupSpawnSystem::OnTriggerLeave(Events::TriggerLeave& e) { if (!e.Trigger.HasComponent("HealthPickup")) { return false; } //triggerleave erases possible m_PickupAtMaximum for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) { if (it->trigger.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) { m_PickupAtMaximum.erase(it); break; } } return true; } void PickupSpawnSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) { double healthGiven = 0.01*(double)trigger["HealthPickup"]["HealthGain"] * (double)player["Health"]["MaxHealth"]; //only the server will increase the players hp and set it in the next delta Events::PlayerHealthPickup ePlayerHealthPickup; ePlayerHealthPickup.HealthAmount = healthGiven; ePlayerHealthPickup.Player = player; m_EventBroker->Publish(ePlayerHealthPickup); //copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object) //we need to copy all values since each value can be different for each healthPickup m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["HealthPickup"]["HealthGain"], trigger["HealthPickup"]["RespawnTimer"], trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(trigger.ID) }); //delete the healthpickup m_World->DeleteEntity(trigger.ID); }