#ifndef KillFeedSystem_h__ #define KillFeedSystem_h__ #include "../../Engine/Core/System.h" #include "../../Engine/GLM.h" #include "Network/EKillDeath.h" class KillFeedSystem : public ImpureSystem { public: KillFeedSystem(SystemParams params) : System(params) { EVENT_SUBSCRIBE_MEMBER(m_EKillDeath, &KillFeedSystem::OnPlayerKillDeath) } virtual void Update(double dt) override; private: EventRelay m_EKillDeath; bool KillFeedSystem::OnPlayerKillDeath(Events::KillDeath& e); struct KillFeedInfo { std::string KillerName = ""; int KillerClass = 0; int KillerID = -1; int KillerTeam = 0; std::string KillerColor = ""; std::string VictimName = ""; int VictimClass = 0; int VictimID = -1; int VictimTeam = 0; std::string VictimColor = ""; bool redused; float TimeToLive = 5.f; }; std::string m_RedColor = "\\C08366D"; std::string m_BlueColor = "\\C6A1208"; std::list m_DeathQueue; }; #endif