#ifndef SpectatorCameraSystem_h__ #define SpectatorCameraSystem_h__ #include "Core/System.h" #include "Input/EInputCommand.h" #include "Network/EPlayerDisconnected.h" #include "Game/Events/EReset.h" class SpectatorCameraSystem : public ImpureSystem { public: SpectatorCameraSystem(SystemParams params); virtual void Update(double dt) override; private: int m_PickedTeam; bool m_CamSetToTeamPick; void reset(); EventRelay m_EInputCommand; bool OnInputCommand(const Events::InputCommand& e); EventRelay m_EDisconnect; bool OnDisconnect(const Events::PlayerDisconnected& e); EventRelay m_EReset; bool OnReset(const Events::Reset& e); }; #endif