#ifndef Events_BindKey_h__ #define Events_BindKey_h__ #include "Core/EventBroker.h" namespace Events { /** Called to bind a keyboard key to an input command. */ struct BindKey : Event { /** The GLFW key code to bind. */ int KeyCode; /** The command to send. */ std::string Command; /** The value to send for positive stimulation. Multiplied by the 0-1 clamped value of the key. */ float Value; }; } #endif