#ifndef Events_BindMouseButton_h__ #define Events_BindMouseButton_h__ #include "Core/EventBroker.h" namespace Events { /** Called to bind a mouse button to an input command. */ struct BindMouseButton : Event { /** The GLFW mouse button code to bind. */ int Button; /** The command to send. */ std::string Command; /** The value to send for positive stimulation. Multiplied by the 0-1 clamped value of the button. */ float Value; }; } #endif