#include "Network/Client.h" Client::Client(ConfigFile* config) { Network::initialize(); // Asumes root node is EntityID_Invalid insertIntoServerClientMaps(EntityID_Invalid, EntityID_Invalid); // Init timer m_TimeSinceSentInputs = std::clock(); // Default is local host address = config->Get("Networking.Address", "127.0.0.1"); port = config->Get("Networking.Port", 27666); // Set up network stream m_PlayerName = config->Get("Networking.Name", "Raptorcopter"); m_SendInputIntervalMs = config->Get("Networking.SendInputIntervalMs", 33); } Client::~Client() { } void Client::Start(World* world, EventBroker* eventBroker) { m_EventBroker = eventBroker; m_World = world; // Subscribe to events EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned); LOG_INFO("I am client. BIP BOP"); } void Client::Update() { m_EventBroker->Process(); readFromServer(); if (m_IsConnected) { hasServerTimedOut(); // Don't sent 1 input in 1 packet, bunch em up. if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) { sendInputCommands(); m_TimeSinceSentInputs = std::clock(); } sendLocalPlayerTransform(); } Network::Update(); } void Client::parseMessageType(Packet& packet) { // Pop packetSize which is used by TCP Client to // create a packet of the correct size packet.ReadPrimitive(); int messageType = packet.ReadPrimitive(); if (messageType == -1) return; // Read packet ID m_PreviousPacketID = m_PacketID; // Set previous packet id m_PacketID = packet.ReadPrimitive(); //Read new packet id identifyPacketLoss(); switch (static_cast(messageType)) { case MessageType::Connect: parseConnect(packet); break; case MessageType::Ping: parsePing(); break; case MessageType::Message: break; case MessageType::Snapshot: parseSnapshot(packet); break; case MessageType::Disconnect: break; case MessageType::PlayerConnected: parsePlayerConnected(packet); break; case MessageType::Kick: parseKick(); break; case MessageType::OnPlayerSpawned: parsePlayersSpawned(packet); break; case MessageType::EntityDeleted: parseEntityDeletion(packet); break; case MessageType::ComponentDeleted: parseComponentDeletion(packet); break; default: break; } } void Client::parseConnect(Packet& packet) { // Map ServerEntityID and your PlayerID LOG_INFO("I be connected PogChamp"); } void Client::parsePlayerConnected(Packet & packet) { // Map ServerEntityID and other player's PlayerID LOG_INFO("A Player connected"); } void Client::parsePing() { // Might miss connect message so set it here instead. m_IsConnected = true; // Time since last ping was received m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast(CLOCKS_PER_SEC); LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime); m_StartPingTime = std::clock(); Packet packet(MessageType::Ping, m_SendPacketID); packet.WriteString("Ping recieved"); send(packet); } void Client::parseKick() { LOG_WARNING("You have been kicked from the server."); m_IsConnected = false; } void Client::parsePlayersSpawned(Packet& packet) { Events::PlayerSpawned e; e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive()]); e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive()]); e.PlayerID = -1; e.PlayerName = packet.ReadString(); m_EventBroker->Publish(e); } void Client::parseEntityDeletion(Packet & packet) { EntityID entityToDelete = packet.ReadPrimitive(); // TODO: What if an entity that didn't previously exist comes as a delete request and later comes in a delayed snapshot? if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) { EntityID localEntity = m_ServerIDToClientID.at(entityToDelete); if (m_World->ValidEntity(localEntity)) { m_World->DeleteEntity(localEntity); deleteFromServerClientMaps(entityToDelete, localEntity); } } } void Client::parseComponentDeletion(Packet & packet) { EntityID entity = packet.ReadPrimitive(); std::string componentType = packet.ReadString(); if (m_World->HasComponent(entity, componentType)) { m_World->DeleteComponent(m_ServerIDToClientID.at(entity), componentType); } } // Fields with strings will not work right now void Client::InterpolateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType) { int sizeOfFields = 0; for (auto field : componentInfo.FieldsInOrder) { ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field); sizeOfFields += fieldInfo.Stride; } // Is the size correct? boost::shared_array eventData(new char[componentInfo.Stride]); memcpy(eventData.get(), packet.ReadData(componentInfo.Stride), componentInfo.Stride); //Send event to interpolat system Events::Interpolate e; e.Entity = entityID; e.DataArray = eventData; m_EventBroker->Publish(e); } void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType) { for (auto field : componentInfo.FieldsInOrder) { ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field); if (fieldInfo.Type == "string") { std::string& value = packet.ReadString(); m_World->GetComponent(entityID, componentType)[fieldInfo.Name] = value; } else { memcpy(m_World->GetComponent(entityID, componentType).Data + fieldInfo.Offset, packet.ReadData(fieldInfo.Stride), fieldInfo.Stride); } } } void Client::parseSnapshot(Packet& packet) { while (packet.DataReadSize() < packet.Size()) { EntityID serverEntityID = packet.ReadPrimitive(); EntityID serverParentID = packet.ReadPrimitive(); std::string serverEntityName = packet.ReadString(); int ammountOfComponents = packet.ReadPrimitive(); for (int i = 0; i < ammountOfComponents; i++) { std::string componentType = packet.ReadString(); ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo(); if (serverClientMapsHasEntity(serverEntityID)) { EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID); // Update entity if (m_World->HasComponent(localEntityID, componentType)) { // Update component if (componentType == "Transform") { // Interpolate only transform components InterpolateFields(packet, componentInfo, localEntityID, componentType); } else if (componentType == "Physics" && m_World->HasComponent(localEntityID, "Player")) { // HACK: Ignore velocity of physics packet.ReadData(componentInfo.Stride); } else { // Set component values updateFields(packet, componentInfo, localEntityID, componentType); } } else { // Has entity but no component m_World->AttachComponent(localEntityID, componentType); updateFields(packet, componentInfo, localEntityID, componentType); } } else { // Create Entity and component EntityID newLocalEntityID; if (serverParentID == EntityID_Invalid) { newLocalEntityID = m_World->CreateEntity(EntityID_Invalid); } else { newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID)); } m_World->SetName(newLocalEntityID, serverEntityName); insertIntoServerClientMaps(serverEntityID, newLocalEntityID); m_World->AttachComponent(newLocalEntityID, componentType); updateFields(packet, componentInfo, newLocalEntityID, componentType); } } // Parent logic // This should be enough beacause we know that the entities arives in pre-order (there will always be a parent) if (serverParentID != EntityID_Invalid) { EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID); m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID)); } } } void Client::disconnect() { m_IsConnected = false; m_PreviousPacketID = 0; m_PacketID = 0; Packet packet(MessageType::Disconnect, m_SendPacketID); send(packet); } bool Client::OnInputCommand(const Events::InputCommand & e) { if (e.Command == "ConnectToServer") { // Connect for now if (e.Value > 0) { connect(); } //LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; } else if (e.Command == "DisconnectFromServer") { if (e.Value > 0) { disconnect(); } return true; } else if (e.Command == "SwitchToPlayer") { if (e.Value > 0) { becomePlayer(); } } else if (e.Command == "LogNetworkBandwidth") { if (e.Value > 0) { // Save to file if we no longer want to read data. if (isReadingData) { saveToFile(); } isReadingData = !isReadingData; m_SaveDataTimer = std::clock(); } } else { if (m_IsConnected) { m_InputCommandBuffer.push_back(e); } //LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID); return true; } return false; } bool Client::OnPlayerDamage(const Events::PlayerDamage & e) { Packet packet(MessageType::OnPlayerDamage, m_SendPacketID); packet.WritePrimitive(e.Damage); packet.WritePrimitive(m_ClientIDToServerID.at(e.Player.ID)); send(packet); return false; } bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e) { if (e.PlayerID == -1) { m_LocalPlayer = e.Player; } return true; } void Client::sendLocalPlayerTransform() { if (!m_LocalPlayer.Valid()) { return; } ComponentWrapper cTransform = m_LocalPlayer["Transform"]; glm::vec3& position = cTransform["Position"]; glm::vec3& orientation = cTransform["Orientation"]; Packet packet(MessageType::PlayerTransform, m_SendPacketID); packet.WritePrimitive(position.x); packet.WritePrimitive(position.y); packet.WritePrimitive(position.z); packet.WritePrimitive(orientation.x); packet.WritePrimitive(orientation.y); packet.WritePrimitive(orientation.z); send(packet); } void Client::identifyPacketLoss() { // if no packets lost, difference should be equal to 1 int difference = m_PacketID - m_PreviousPacketID; if (difference != 1) { LOG_INFO("%i Packet(s) were lost...", difference - 1); } } bool Client::hasServerTimedOut() { // Time in ms float timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast(CLOCKS_PER_SEC); if (timeSincePing > m_TimeoutMs) { // Clear everything and go to menu. LOG_INFO("Server has timed out, returning to menu, Beep Boop."); m_IsConnected = false; return true; } return false; } EntityID Client::createPlayer() { EntityID entityID = m_World->CreateEntity(); ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform"); ComponentWrapper model = m_World->AttachComponent(entityID, "Model"); model["Resource"] = "Models/Core/UnitSphere.mesh"; ComponentWrapper player = m_World->AttachComponent(entityID, "Player"); return entityID; } void Client::sendInputCommands() { if (m_InputCommandBuffer.size() > 0) { Packet packet(MessageType::OnInputCommand, m_SendPacketID); for (int i = 0; i < m_InputCommandBuffer.size(); i++) { packet.WriteString(m_InputCommandBuffer[i].Command); packet.WritePrimitive(m_InputCommandBuffer[i].Value); } send(packet); m_InputCommandBuffer.clear(); } } void Client::becomePlayer() { Packet packet = Packet(MessageType::BecomePlayer, m_SendPacketID); send(packet); } bool Client::clientServerMapsHasEntity(EntityID clientEntityID) { if (m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end()) { if (m_World->ValidEntity(clientEntityID)) { return true; } EntityID serverEntityID = m_ClientIDToServerID.at(clientEntityID); deleteFromServerClientMaps(serverEntityID, clientEntityID); } return false; } bool Client::serverClientMapsHasEntity(EntityID serverEntityID) { if (m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end()) { EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID); if (m_World->ValidEntity(localEntityID)) { return true; } deleteFromServerClientMaps(serverEntityID, localEntityID); } return false; } void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID) { m_ServerIDToClientID.insert(std::make_pair(serverEntityID, clientEntityID)); m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID)); } void Client::deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID) { m_ServerIDToClientID.erase(serverEntityID); m_ClientIDToServerID.erase(clientEntityID); }