#ifndef AutoBlendQueue_h__ #define AutoBlendQueue_h__ #include "../Core/ResourceManager.h" #include "Skeleton.h" #include "Model.h" #include "BlendTree.h" class AutoBlendQueue { public: struct AutoBlendJob { EntityWrapper RootNode = EntityWrapper::Invalid; double Duration; double CurrentTime = 0.0; double Delay = 0.0; BlendTree::AutoBlendInfo BlendInfo; }; private: std::map m_BlendQueue; }; #endif