#include "Rendering/PickingPassState.h" PickingPassState::PickingPassState() { Enable(GL_DEPTH_TEST); Enable(GL_CULL_FACE); CullFace(GL_BACK); glm::vec4 clearColor = glm::vec4(0.f); ClearColor(clearColor); Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } PickingPassState::~PickingPassState() { }