#include "Rendering/DrawScenePassState.h" DrawScenePassState::DrawScenePassState() { GLERROR("---"); BindFramebuffer(0); GLERROR("---"); Enable(GL_DEPTH_TEST); Enable(GL_CULL_FACE); Enable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // ClearColor(glm::vec4(255.f / 255, 163.f / 255, 176.f / 255, 0.f)); // Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } DrawScenePassState::~DrawScenePassState() { }