#include "Rendering/TextPass.h" TextPass::TextPass() { } void TextPass::Initialize() { glGenVertexArrays(1, &VAO); glGenBuffers(1, &VBO); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); m_TextProgram = ResourceManager::Load("#TextProgram"); m_TextProgram->AddShader(std::shared_ptr(new VertexShader("Shaders/Text.vert.glsl"))); m_TextProgram->AddShader(std::shared_ptr(new FragmentShader("Shaders/Text.frag.glsl"))); m_TextProgram->Compile(); m_TextProgram->BindFragDataLocation(0, "sceneColor"); m_TextProgram->BindFragDataLocation(1, "bloomColor"); m_TextProgram->Link(); } void TextPass::Update() { } void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer) { GLERROR("Derp1"); TextPassState* state = new TextPassState(frameBuffer.GetHandle()); for (auto &job : scene.Jobs.Text) { auto textJob = std::dynamic_pointer_cast(job); if (textJob) { renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix()); } } GLERROR("Derp2"); delete state; } std::string TextPass::parseColors(std::string text, std::map& colorChanges, glm::vec4 originalColor) { std::string parsedString = text; glm::vec4 newColor = originalColor; bool colorChange = false; for (std::string::const_iterator c = parsedString.begin(); c != parsedString.end(); c++) { if (*c == char(92)) { // Backlash if ((c + 1) != parsedString.end()) { if (*(c + 1) == char('C')) { // C for Color if ((c + 7) != parsedString.end()) { bool hasCorrectFormat = true; for (std::string::const_iterator colorC = c + 2; colorC != c + 8; colorC++) { if (*colorC < '0' || *colorC > 'F') { hasCorrectFormat = false; break; } } if (hasCorrectFormat == true) { colorChange = true; std::array hexToInt = { std::stoi(std::string(c + 2, c + 4), 0, 16), std::stoi(std::string(c + 4, c + 6), 0, 16), std::stoi(std::string(c + 6, c + 8), 0, 16) }; newColor = glm::vec4( float(hexToInt[0]) / 255.f, float(hexToInt[1]) / 255.f, float(hexToInt[2]) / 255.f, newColor.a); parsedString.erase(c, (c + 8)); } } } if (*(c + 1) == char('A')) { // A for Alpha if ((c + 3) != parsedString.end()) { bool hasCorrectFormat = true; for (std::string::const_iterator colorC = c + 2; colorC != c + 4; colorC++) { if (*colorC < '0' || *colorC > 'F') { hasCorrectFormat = false; break; } } if (hasCorrectFormat == true) { colorChange = true; int hexToInt = std::stoi(std::string(c + 2, c + 4), 0, 16); newColor = glm::vec4( newColor.r, newColor.g, newColor.b, float(hexToInt) / 255.f); parsedString.erase(c, (c + 4)); } } } if ((*(c + 1) >= '1' && *(c + 1) <= '9') || *(c + 1) == 'B' || *(c + 1) == 'E' || *(c + 1) == 'F') { // Icons if (*(c + 1) >= '1' && *(c + 1) <= '9') { parsedString.replace(c, (c + 2), 1, (*(c + 1) - 48)); } else { parsedString.replace(c, (c + 2), 1, (*(c + 1) - 55)); } } if (colorChange) { colorChanges[c - parsedString.begin()] = newColor; } } } } return parsedString; } void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix) { GLfloat penX = 0; GLfloat penY = 0; GLfloat scale = 1.0 / font->FontSize; GLfloat stringWidth = 0.f; std::map colorChanges; std::string parsedText = parseColors(text, colorChanges, color); for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) { Font::Character ch = font->m_Characters[*c]; stringWidth += (ch.Advance >> 6) * scale; } if (alignment == TextJob::AlignmentEnum::Center) { penX = -stringWidth / 2.f; } else if (alignment == TextJob::AlignmentEnum::Right) { penX = -stringWidth; } else { penX = 0; } m_TextProgram->Bind(); glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color)); glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix)); glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix)); glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix)); glActiveTexture(GL_TEXTURE0); glBindVertexArray(VAO); for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) { auto it = colorChanges.find(c - parsedText.begin()); if (it != colorChanges.end()) { glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(it->second)); } Font::Character ch = font->m_Characters[*c]; GLfloat xpos = penX + ch.Bearing.x * scale; GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale; GLfloat w = ch.Size.x * scale; GLfloat h = ch.Size.y * scale; GLfloat vertices[6][4] = { { xpos, ypos + h, 0.0, 0.0 }, { xpos, ypos, 0.0, 1.0 }, { xpos + w, ypos, 1.0, 1.0 }, { xpos, ypos + h, 0.0, 0.0 }, { xpos + w, ypos, 1.0, 1.0 }, { xpos + w, ypos + h, 1.0, 0.0 } }; glBindTexture(GL_TEXTURE_2D, ch.TextureID); glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices); glBindBuffer(GL_ARRAY_BUFFER, 0); glDrawArrays(GL_TRIANGLES, 0, 6); penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64) } glBindVertexArray(0); glBindTexture(GL_TEXTURE_2D, 0); GLERROR("Text rendering Error"); }