[Debug] LogLevel=1 LoadMap= EditorEnabled=false ; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation. ; if false -> Use pool allocation. DisableMemoryPool=false [Video] Fullscreen=false VSYNC=false Width=1280 Height=720 FOV=45 [Networking] StartNetwork=false IsServer=false Name=Bob Address=127.0.0.1 Port=13 [Multithreading] ResourceLoading=true