#ifndef CapturePointTest_h__ #define CapturePointTest_h__ #include "Core/ResourceManager.h" #include "Core/ConfigFile.h" #include "Core/EventBroker.h" #include "Core/World.h" #include "Input/InputProxy.h" #include "Input/KeyboardInputHandler.h" #include "Input/MouseInputHandler.h" #include "Core/EKeyDown.h" #include "Core/EntityFile.h" #include "Core/SystemPipeline.h" #include "Core/EntityFilePreprocessor.h" #include "Core/EntityFileParser.h" #include "Core/EntityFileWriter.h" #include "Engine/Collision/ETrigger.h" class CapturePointTest { public: CapturePointTest(int runTestNumber); ~CapturePointTest(); void Tick(); bool TestSucceeded = false; int NumLoops = 0; bool CapturePoint_Game_Loop_OneHundredTimes(); void TestSetup1_OnePlayerOnCapturePoint(); void TestSetup2_TwoPlayersOnCapturePoint(); void TestSetup3_NoPlayersOnCapturePoint(); void TestSetup4_TwoCapturePointsBeingCaptured(); void TestSetup5_SameCapturePointContestedAndTakenOver(); void TestSetup6_Team1CapturedTheLastPointAndWon(); void TestSetup7(); void TestSetup8(); void DoTouchEvent(EntityID whoDidSomething, EntityID onWhatObject); void DoLeaveEvent(EntityID whoDidSomething, EntityID onWhatObject); void TestSuccess1(); void TestSuccess2(); void TestSuccess3(); void TestSuccess4(); void TestSuccess5(); void TestSuccess6(); void TestSuccess7(); void TestSuccess8(); void UpdateTest7(); void UpdateTest8(); private: double m_LastTime; ConfigFile* m_Config = nullptr; EventBroker* m_EventBroker; World* m_World; SystemPipeline* m_SystemPipeline; EntityID m_RedTeamPlayer, m_BlueTeamPlayer, m_CapturePointID0, m_CapturePointID1, m_CapturePointID2, m_CapturePointID3, m_CapturePointID4; int m_RunTestNumber; int m_RedTeam, m_BlueTeam; }; #endif