#include "Rendering/DrawScreenQuadPassState.h" DrawScreenQuadPassState::DrawScreenQuadPassState() { GLERROR("---"); BindFramebuffer(0); GLERROR("---"); Disable(GL_DEPTH_TEST); Disable(GL_CULL_FACE); Disable(GL_BLEND); ClearColor(glm::vec4(0.f)); } DrawScreenQuadPassState::~DrawScreenQuadPassState() { }