#include #include #include #include "GLM.h" #include "Core/World.h" #include "Core/Util/Any.h" class HardcodedTestWorld : public World { public: HardcodedTestWorld() : World() { registerTestComponents(); createTestEntities(); } private: void registerTestComponents() { ComponentWrapperFactory f; f = ComponentWrapperFactory("Test"); f.AddProperty("TestInteger", 1337); f.AddProperty("TestFloat", 13.37f); f.AddProperty("TestString", std::string("Carlito")); RegisterComponent(f); f = ComponentWrapperFactory("Debug"); f.AddProperty("Name", std::string("Unnamed")); RegisterComponent(f); f = ComponentWrapperFactory("Transform"); f.AddProperty("Position", glm::vec3(0.f, 0.f, 0.f)); f.AddProperty("Orientation", glm::quat()); f.AddProperty("Scale", glm::vec3(1.f, 1.f, 1.f)); RegisterComponent(f); f = ComponentWrapperFactory("Model"); f.AddProperty("Resource", std::string()); f.AddProperty("Color", glm::vec4(1.f, 1.f, 1.f, 1.f)); f.AddProperty("Visible", true); RegisterComponent(f); } void createTestEntities() { World& world = *this; // Create an entity EntityID e = world.CreateEntity(); // Attach a Debug component ComponentWrapper debug = world.AttachComponent(e, "Debug"); // Set the Name field of the Debug component using subscript operator debug["Name"] = "Carlito"; // Attach a Transform component world.AttachComponent(e, "Transform"); // Fetch the component based on EntityID and component type ComponentWrapper transform = world.GetComponent(e, "Transform"); // Set the fields of the Transform component transform["Position"] = glm::vec3(0.f, 0.f, 0.f); transform["Scale"] = glm::vec3(1.f, 1.f, 1.f); // Move on the X axis by fetching field as reference ((glm::vec3&)transform["Position"]).x += 10.f; // Shrink by a factor of 100 ((glm::vec3&)transform["Scale"]) /= 100.f; // Loop through all Transform components and print them for (auto& transform : world.GetComponents("Transform")) { glm::vec3 pos = transform["Position"]; std::cout << "Position: " << pos.x << " " << pos.y << " " << pos.z << std::endl; glm::vec3 scale = transform["Scale"]; std::cout << "Scale: " << scale.x << " " << scale.y << " " << scale.z << std::endl; // Fetch the Debug component also present in this entity ComponentWrapper debug = world.GetComponent(transform.EntityID, "Debug"); std::cout << "Name: " << (std::string)debug["Name"] << std::endl; } } };