#include #include #include #include "GLM.h" #include "Core/World.h" #include "Core/Util/Any.h" #include //last! //#include "OldOctTree.h" #define private public #include class HardcodedTestWorld : public World { public: struct LinkOctTreeAndModel { EntityID entId; OctTree::OctChild* child; glm::vec3 posxyz; LinkOctTreeAndModel(EntityID eId, OctTree::OctChild* ch, glm::vec3 pos) { entId = eId; child = ch; posxyz = pos; } }; EntityID anotherBoxTransformId; std::vector linkOM; OctTree someOctTree; //constructor HardcodedTestWorld() : World() , someOctTree(AABB(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f)), 2) { registerTestComponents(); //createTestEntities(); } private: void registerTestComponents() { ComponentWrapperFactory f; f = ComponentWrapperFactory("Test"); f.AddProperty("TestInteger", 1337); f.AddProperty("TestFloat", 13.37f); f.AddProperty("TestString", std::string("Carlito")); RegisterComponent(f); f = ComponentWrapperFactory("Debug"); f.AddProperty("Name", std::string("Unnamed")); RegisterComponent(f); f = ComponentWrapperFactory("Transform"); f.AddProperty("Position", glm::vec3(0.f, 0.f, 0.f)); f.AddProperty("Orientation", glm::quat()); f.AddProperty("Scale", glm::vec3(1.f, 1.f, 1.f)); RegisterComponent(f); f = ComponentWrapperFactory("Model"); f.AddProperty("Resource", std::string()); f.AddProperty("Color", glm::vec4(1.f, 1.f, 1.f, 1.f)); f.AddProperty("Visible", true); RegisterComponent(f); } void createTestEntitiesTest1() { World& world = *this; EntityID tempId; //add octTree { //copy of mainbox auto someAABB = AABB(glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f)); //draw main box first AddBoxModel(someAABB.Center(), someAABB.HalfSize().x, someOctTree.m_Root, tempId); //add anotherbox in octTree auto anotherBox = AABB(glm::vec3(0.1f, 0.1f, 0.1f), glm::vec3(0.2f, 0.2f, 0.2f)); //note: have to delete the box in the tree first, since were trying to move the box someOctTree.AddDynamicObject(anotherBox); //draw anotherbox and save it in anotherBoxTransformId AddBoxModel(anotherBox.Center(), anotherBox.HalfSize().x, someOctTree.m_Root, anotherBoxTransformId); //draw the octTree for (size_t j = 0; j < 8; j++) { AddBoxModel(someOctTree.m_Root->m_Children[j]->m_Box.Center(), someOctTree.m_Root->m_Children[j]->m_Box.HalfSize().x, someOctTree.m_Root->m_Children[j], tempId); auto someChild = someOctTree.m_Root->m_Children[j]; for (size_t i = 0; i < 8; i++) { AddBoxModel(someChild->m_Children[i]->m_Box.Center(), someChild->m_Children[i]->m_Box.HalfSize().x, someChild->m_Children[i], tempId); } } } }//end CreateEnt void createTestEntitiesTest2() { World& world = *this; EntityID entityCollisionBox = world.CreateEntity(); ComponentWrapper transform = world.AttachComponent(entityCollisionBox, "Transform"); transform["Position"] = glm::vec3(0.f, 2.f, 0.f); ComponentWrapper model = world.AttachComponent(entityCollisionBox, "Model"); model["Resource"] = "Models/Core/UnitBox.obj"; } void AddBoxModel(const glm::vec3 ¢er, const float &halfSize, OctTree::OctChild* child, EntityID &outEntityId) { World& world = *this; EntityID entityDummyScene = world.CreateEntity(); outEntityId = entityDummyScene; ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform"); transform["Position"] = center; transform["Scale"] = glm::vec3(1.0f, 1.0f, 1.0f)*halfSize*2.0f*0.97f; ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model"); model["Resource"] = "Models/Core/UnitBox.obj"; model["Color"] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f); if (child->m_DynamicObjIndices.size() != 0) model["Color"] = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f); linkOM.emplace_back(entityDummyScene, child, center); } };