#include "Systems/ExplosionEffectSystem.h" void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) { if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) { (double)component["TimeSinceDeath"] = 0.f; } (double&)component["TimeSinceDeath"] += dt; //if ((bool)Component["Gravity"] == true) { // (bool)Component["ExponentialAccelaration"] = false; //} }