#include "Rendering/PickingPassState.h" PickingPassState::PickingPassState(GLuint frameBuffer) { GLERROR("---2"); BindFramebuffer(frameBuffer); GLERROR("---3"); Enable(GL_DEPTH_TEST); Enable(GL_CULL_FACE); Disable(GL_BLEND); glm::vec4 clearColor = glm::vec4(0.f); //ClearColor(clearColor); //Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } PickingPassState::~PickingPassState() { }