#include "Game.h" Game::Game(int argc, char* argv[]) { ResourceManager::RegisterType("ConfigFile"); m_Config = ResourceManager::Load("Config.ini"); LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get("Debug.LogLevel", 1)); // Create the core event broker m_EventBroker = new EventBroker(); // Create the renderer m_Renderer = new DummyRenderer(); m_Renderer->SetFullscreen(m_Config->Get("Video.Fullscreen", false)); m_Renderer->SetVSYNC(m_Config->Get("Video.VSYNC", false)); m_Renderer->SetResolution(Rectangle( 0, 0, m_Config->Get("Video.Width", 1280), m_Config->Get("Video.Height", 720) )); m_Renderer->Initialize(); // Create input manager m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker); // Create the root level GUI frame m_FrameStack = new GUI::Frame(m_EventBroker); m_FrameStack->Width = m_Renderer->Resolution().Width; m_FrameStack->Height = m_Renderer->Resolution().Height; m_LastTime = glfwGetTime(); } Game::~Game() { delete m_FrameStack; delete m_EventBroker; } void Game::Tick() { double currentTime = glfwGetTime(); double dt = currentTime - m_LastTime; m_LastTime = currentTime; m_EventBroker->Swap(); m_InputManager->Update(dt); m_EventBroker->Swap(); RenderQueueCollection rq; m_Renderer->Draw(rq); m_EventBroker->Swap(); m_EventBroker->Clear(); glfwPollEvents(); }