A sprite that will be facing the camera
The model the sprite will use.
Diffuse Texture file.
GlowMap file.
Color tint.
Whether the model is visible or not
Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD
Wether the sprite should repeat in x instead of stretch when scaled.
Wether the sprite should repeat in y instead of stretch when scaled.
Keep a 1:1 ratio between X and Y.
If it should use Linear or Nearest sampling method.
If it should clamp to border or repeat the texture.
Wether the background should be blurred begind this sprite.