#ifndef SpawnerSystem_h__ #define SpawnerSystem_h__ #include #include "Common.h" #include "GLM.h" #include "Core/System.h" #include "Events/ESpawnerSpawn.h" #include "Core/Transform.h" #include "Core/EntityFile.h" class SpawnerSystem : public System { public: SpawnerSystem(SystemParams params); // If dontCollideComponent is set, to e.g. "Player", then all the spawner // will try to pick a spawn location so that the spawned entity doesn't // collide with anything that has that component and is collidable. static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = ""); private: EventRelay m_OnSpawnerSpawn; bool OnSpawnerSpawn(Events::SpawnerSpawn& e); static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint); static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent); }; #endif