#ifndef EPlayerDeath_h__ #define EPlayerDeath_h__ #include "EventBroker.h" #include "../Core/Entity.h" namespace Events { struct PlayerDeath : Event { //KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system EntityID KilledBy; EntityID PlayerID; std::string KilledByWhat; }; } #endif