#include "Rendering/DummyRenderer.h" void DummyRenderer::Initialize() { // Initialize GLFW if (!glfwInit()) { LOG_ERROR("GLFW: Initialization failed"); exit(EXIT_FAILURE); } // Create a window GLFWmonitor* monitor = nullptr; if (m_Fullscreen) { monitor = glfwGetPrimaryMonitor(); } //glfwWindowHint(GLFW_SAMPLES, 8); m_Window = glfwCreateWindow(m_Resolution.Width, m_Resolution.Height, "daydream", monitor, nullptr); if (!m_Window) { LOG_ERROR("GLFW: Failed to create window"); exit(EXIT_FAILURE); } glfwMakeContextCurrent(m_Window); // GL version info glGetIntegerv(GL_MAJOR_VERSION, &m_GLVersion[0]); glGetIntegerv(GL_MINOR_VERSION, &m_GLVersion[1]); m_GLVendor = (GLchar*)glGetString(GL_VENDOR); std::stringstream ss; ss << m_GLVendor << " OpenGL " << m_GLVersion[0] << "." << m_GLVersion[1]; #ifdef DEBUG ss << " DEBUG"; #endif LOG_INFO(ss.str().c_str()); glfwSetWindowTitle(m_Window, ss.str().c_str()); // Initialize GLEW if (glewInit() != GLEW_OK) { LOG_ERROR("GLEW: Initialization failed"); exit(EXIT_FAILURE); } glfwSwapInterval(m_VSYNC); } void DummyRenderer::Draw(RenderFrame& rq) { glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(m_Window); }