#ifndef ScoreScreenSystem_h__ #define ScoreScreenSystem_h__ #include "../../Engine/Core/System.h" #include "../../Engine/GLM.h" class ScoreScreenSystem : public PureSystem { public: ScoreScreenSystem(SystemParams params) : System(params) , PureSystem("ScoreScreen") { } virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override; }; #endif