0.40000000596046448
3
0.80000001192092896
Models/Widgets/Lights/DirectionalLightWidget.mesh
8
0.20000000298023224
Aim
FinalBlend
5
Models/Characters/Defender/DefenderRed.mesh
R_Arm_Weapon_Joint
Models/Weapons/Blue/AssaultWeaponBlue.mesh
3
AimRifleA
false
true
WeaponBlend
MovementBlend
ShootBlend
Reload
0
ShootFast
ShootSlow
1
ShootFastRifleU
1
ShootRifleU
1
ReloadSwitchU
1
StandCrouchBlend
Jump
0
StandMovement
CrouchMovement
0
Walk
StrafeBlend
1
CrouchWalkF
1
Left
Right
1
CrouchStrafeLeftF
1
CrouchStrafeRightF
1
RunWalkBlend
StrafeBlend
1
Run
Walk
0
RunF
1
WalkF
1
Left
Right
1
StrafeLeftF
1
StrafeRightF
1
JumpF
1
R_Arm_Weapon_Joint
Models/Core/UnitCube.mesh
true
R_Hand
true
Models/Core/UnitCube.mesh
R_Arm
true
Models/Core/UnitCube.mesh
R_Shoulder
true
Models/Core/UnitCube.mesh
Neck
true
Models/Core/UnitCube.mesh
Spine_3
true
Models/Core/UnitCube.mesh
Spine_2
true
Models/Core/UnitCube.mesh
Spine_1
true
Models/Core/UnitCube.mesh
Hip
true
Models/Core/UnitCube.mesh
L_Leg_Top
true
Models/Core/UnitCube.mesh
L_Leg_Bottom
true
Models/Core/UnitCube.mesh
L_Foot
true
Models/Core/UnitCube.mesh
L_Toe
true
Models/Core/UnitCube.mesh
L_Shoulder
true
Models/Core/UnitCube.mesh
L_Arm
true
Models/Core/UnitCube.mesh
L_Hand
true
Models/Core/UnitCube.mesh
L_Shoulder_Armor_Joint
true
Models/Core/UnitCube.mesh
Chin
true
Models/Core/UnitCube.mesh
Head
true
Models/Core/UnitCube.mesh
Perietal
true
Models/Core/UnitCube.mesh
L_Elbow
true
Models/Core/UnitCube.mesh
R_Leg_Bottom
true
Models/Core/UnitCube.mesh
R_Elbow
true
Models/Core/UnitCube.mesh
R_Leg_Top
true
Models/Core/UnitCube.mesh
R_Foot
true
Models/Core/UnitCube.mesh
R_Toe
true
Models/Core/UnitCube.mesh
R_Shoulder_Armor_Joint
true
Models/Core/UnitCube.mesh
Models/Core/UnitPlane.mesh