0.40000000596046448 3 0.80000001192092896 Models/Widgets/Lights/DirectionalLightWidget.mesh 8 0.20000000298023224 Aim FinalBlend 5 Models/Characters/Defender/DefenderRed.mesh R_Arm_Weapon_Joint Models/Weapons/Blue/AssaultWeaponBlue.mesh 3 AimRifleA false true WeaponBlend MovementBlend ShootBlend Reload 0 ShootFast ShootSlow 1 ShootFastRifleU 1 ShootRifleU 1 ReloadSwitchU 1 StandCrouchBlend Jump 0 StandMovement CrouchMovement 0 Walk StrafeBlend 1 CrouchWalkF 1 Left Right 1 CrouchStrafeLeftF 1 CrouchStrafeRightF 1 RunWalkBlend StrafeBlend 1 Run Walk 0 RunF 1 WalkF 1 Left Right 1 StrafeLeftF 1 StrafeRightF 1 JumpF 1 R_Arm_Weapon_Joint Models/Core/UnitCube.mesh true R_Hand true Models/Core/UnitCube.mesh R_Arm true Models/Core/UnitCube.mesh R_Shoulder true Models/Core/UnitCube.mesh Neck true Models/Core/UnitCube.mesh Spine_3 true Models/Core/UnitCube.mesh Spine_2 true Models/Core/UnitCube.mesh Spine_1 true Models/Core/UnitCube.mesh Hip true Models/Core/UnitCube.mesh L_Leg_Top true Models/Core/UnitCube.mesh L_Leg_Bottom true Models/Core/UnitCube.mesh L_Foot true Models/Core/UnitCube.mesh L_Toe true Models/Core/UnitCube.mesh L_Shoulder true Models/Core/UnitCube.mesh L_Arm true Models/Core/UnitCube.mesh L_Hand true Models/Core/UnitCube.mesh L_Shoulder_Armor_Joint true Models/Core/UnitCube.mesh Chin true Models/Core/UnitCube.mesh Head true Models/Core/UnitCube.mesh Perietal true Models/Core/UnitCube.mesh L_Elbow true Models/Core/UnitCube.mesh R_Leg_Bottom true Models/Core/UnitCube.mesh R_Elbow true Models/Core/UnitCube.mesh R_Leg_Top true Models/Core/UnitCube.mesh R_Foot true Models/Core/UnitCube.mesh R_Toe true Models/Core/UnitCube.mesh R_Shoulder_Armor_Joint true Models/Core/UnitCube.mesh Models/Core/UnitPlane.mesh