AimAdditive
BlendOverride
Models/Characters/Assault/AssaultAnimations.mesh
R_Arm_Weapon_Joint
Models/Weapons/Blue/AssaultWeaponBlue.mesh
AimRifleA
true
ShootRifleAnimation
MovementBlend
ShootFastRifleU
1
BlendWalkRun
StrafeAnimation
1
StrafeRightF
1
RunAnimtaion
WalkAnimation
0.43000054359436035
RunF
1
WalkF
1