AimAdditive BlendOverride Models/Characters/Assault/AssaultAnimations.mesh R_Arm_Weapon_Joint Models/Weapons/Blue/AssaultWeaponBlue.mesh AimRifleA true ShootRifleAnimation MovementBlend ShootFastRifleU 1 BlendWalkRun StrafeAnimation 1 StrafeRightF 1 RunAnimtaion WalkAnimation 0.43000054359436035 RunF 1 WalkF 1