#ifndef PlayerHUD_h__ #define PlayerHUD_h__ #include "../../Engine/Core/System.h" #include "../../Engine/GLM.h" #include "../../Engine/Rendering/ESetCamera.h" #include class PlayerHUDSystem : public ImpureSystem { public: PlayerHUDSystem(SystemParams params) : System(params) { } virtual void Update(double dt) override; }; #endif