#include "Systems/PickupSpawnSystem.h" PickupSpawnSystem::PickupSpawnSystem(SystemParams params) : System(params) { if (IsServer) { EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch); } } void PickupSpawnSystem::Update(double dt) { if (IsServer) { for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it) { auto& healthPickupPosition = *it; //set the double timer value (value 3) healthPickupPosition.DecreaseThisRespawnTimer -= dt; if (healthPickupPosition.DecreaseThisRespawnTimer < 0) { //spawn and delete the vector item auto entityFile = ResourceManager::Load("Schema/Entities/HealthPickup.xml"); EntityFileParser parser(entityFile); EntityID healthPickupID = parser.MergeEntities(m_World); //let the world know a pickup has spawned (graphics effects, etc) Events::PickupSpawned ePickupSpawned; ePickupSpawned.Pickup = EntityWrapper(m_World, healthPickupID); m_EventBroker->Publish(ePickupSpawned); //set values from the old entity to the new entity auto& newHealthPickupEntity = EntityWrapper(m_World, healthPickupID); newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos; newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain; newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer; m_World->SetParent(newHealthPickupEntity.ID, healthPickupPosition.parentID); //erase the current element (healthPickupPosition) m_ETriggerTouchVector.erase(it); break; } } } } bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e) { if (!e.Trigger.HasComponent("HealthPickup")) { return false; } double healthGiven = 0.01*(double)e.Trigger["HealthPickup"]["HealthGain"] * (double)e.Entity["Health"]["MaxHealth"]; //cant pick up healthpacks if you are already at MaxHealth if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) { return false; } //personEntered = e.Entity, thingEntered = e.Trigger Events::PlayerHealthPickup ePlayerHealthPickup; ePlayerHealthPickup.HealthAmount = healthGiven; ePlayerHealthPickup.Player = e.Entity; m_EventBroker->Publish(ePlayerHealthPickup); //copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object) //we need to copy all values since each value can be different for each healthPickup m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"], e.Trigger["HealthPickup"]["HealthGain"], e.Trigger["HealthPickup"]["RespawnTimer"], e.Trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) }); //delete the healthpickup m_World->DeleteEntity(e.Trigger.ID); return true; }