#include "Network/Server.h" Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13)) { } Server::~Server() { } void Server::Start(World* world) { m_World = world; for (size_t i = 0; i < MAXCONNECTIONS; i++) { m_StopTimes[i] = std::clock(); } boost::thread_group threads; std::cout << "I am Server. BIP BOP\n"; threads.create_thread(boost::bind(&Server::DisplayLoop, this)); threads.create_thread(boost::bind(&Server::ReadFromClients, this)); threads.create_thread(boost::bind(&Server::InputLoop, this)); threads.join_all(); } void Server::Close() { m_ThreadIsRunning = false; } void Server::DisplayLoop() { } void Server::ReadFromClients() { char readBuf[1024] = { 0 }; int bytesRead = 0; // time for previouse message std::clock_t previousePingMessage = std::clock(); std::clock_t previousSnapshotMessage = std::clock(); std::clock_t timOutTimer = std::clock(); // How offen we send messages (milliseconds) int intervallMs = 1000; int snapshotInterval = 50; int timeToCheckTimeOutTime = 100; while (m_ThreadIsRunning) { // m_ThreadIsRunning might be unnecessary but the // program crashed if it executed m_Socket.available() // when closing the program. // If available message -> Socket.available() = true if (m_ThreadIsRunning && m_Socket.available()) { try { bytesRead = Receive(readBuf, INPUTSIZE); Package package(readBuf, bytesRead); ParseMessageType(package); } catch (const std::exception& err) { // To not spam "socket closed messages" //if (std::string(err.what()).find("forcefully closed") != std::string::npos) { std::cout << m_PacketID << ": Read from client crashed: " << err.what(); //} } } std::clock_t currentTime = std::clock(); // int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC); // Send snapshot if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) { SendSnapshot(); previousSnapshotMessage = currentTime; } // Send pings each if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) { SendPing(); previousePingMessage = currentTime; } // Time out logic if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) { CheckForTimeOuts(); timOutTimer = currentTime; } } } void Server::InputLoop() { char inputBuffer[INPUTSIZE] = { 0 }; std::string inputMessage; while (m_ThreadIsRunning) { std::cin.getline(inputBuffer, INPUTSIZE); inputMessage = (std::string)inputBuffer; if (!inputMessage.empty()) { try { // Broadcast message typed in console Broadcast(inputMessage); } catch (const std::exception& err) { std::cout << m_PacketID << ": Read from WriteLoop crashed: " << err.what(); } } if (inputMessage.find("exit") != std::string::npos) exit(1); inputMessage.clear(); memset(inputBuffer, 0, INPUTSIZE); } } void Server::ParseMessageType(Package& package) { int messageType = package.PopFrontPrimitive(); // Read what type off message was sent from server // Read packet ID m_PreviousPacketID = m_PacketID; // Set previous packet id m_PacketID = package.PopFrontPrimitive(); //Read new packet id //IdentifyPacketLoss(); // crashed when it started to spam! switch (static_cast(messageType)) { case MessageType::Connect: ParseConnect(package); break; case MessageType::ClientPing: //ParseClientPing(); break; case MessageType::ServerPing: ParseServerPing(); break; case MessageType::Message: break; case MessageType::Snapshot: ParseSnapshot(package); break; case MessageType::Disconnect: ParseDisconnect(); break; case MessageType::Event: ParseEvent(package); break; default: break; } } int Server::Receive(char * data, size_t length) { length = m_Socket.receive_from( boost::asio::buffer((void*)data , length) , m_ReceiverEndpoint, 0); return length; } void Server::Send(Package& message, int playerID) { m_Socket.send_to( boost::asio::buffer(message.Data(), message.Size()), m_PlayerDefinitions[playerID].Endpoint, 0); } void Server::Send(Package & package) { m_Socket.send_to( boost::asio::buffer( package.Data(), package.Size()), m_ReceiverEndpoint, 0); } void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize) { data += stepSize; length -= stepSize; } void Server::Broadcast(std::string message) { Package package(MessageType::Event, m_SendPacketID); package.AddString(message); for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { Send(package, i); } } } void Server::Broadcast(Package& package) { for (int i = 0; i < MAXCONNECTIONS; ++i) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { Send(package, i); } } } void Server::SendSnapshot() { Package package(MessageType::Snapshot, m_SendPacketID); for (size_t i = 0; i < MAXCONNECTIONS; i++) { // Send an empty name if there is no player connected on this position. package.AddString(m_PlayerDefinitions[i].Name); if (m_PlayerDefinitions[i].EntityID == -1) { continue; } // Pack player pos into data package glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"]; package.AddPrimitive(playerPos.x); package.AddPrimitive(playerPos.y); package.AddPrimitive(playerPos.z); } Broadcast(package); } void Server::SendPing() { // Prints connected players ping for (size_t i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) std::cout << m_PacketID << ": Player " << i << "'s ping: " << 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast(CLOCKS_PER_SEC) << std::endl; } // Create ping message Package package(MessageType::ServerPing, m_SendPacketID); package.AddString("Ping from server"); // Time message m_StartPingTime = std::clock(); // Send message Broadcast(package); } void Server::CheckForTimeOuts() { int timeOutTimeMs = 5000; int tempStartPing = 1000 * m_StartPingTime / static_cast(CLOCKS_PER_SEC); for (size_t i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { int tempStopPing = 1000 * m_StopTimes[i] / static_cast(CLOCKS_PER_SEC); if (tempStartPing > tempStopPing + timeOutTimeMs) { std::cout << "player " << i << " timed out!" << std::endl; Disconnect(i); } } } } void Server::Disconnect(int i) { Broadcast("A player disconnected"); std::cout << "Player " << i << " disconnected/Timed out" << std::endl; // Remove enteties and stuff m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint(); m_PlayerDefinitions[i].EntityID = -1; m_PlayerDefinitions[i].Name = ""; } void Server::ParseEvent(Package& package) { size_t i; for (i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { break; } } // If no player matches the ip return. if (i >= 8) return; unsigned int entityId = m_PlayerDefinitions[i].EntityID; std::string eventString = package.PopFrontString(); if ("+Forward" == eventString) { glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"]; temp.z -= 0.1f; m_World->GetComponent(entityId, "Transform")["Position"] = temp; } if ("-Forward" == eventString) { glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"]; temp.z += 0.1f; m_World->GetComponent(entityId, "Transform")["Position"] = temp; } if ("+Right" == eventString) { glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"]; temp.x += 0.1f; m_World->GetComponent(entityId, "Transform")["Position"] = temp; } if ("-Right" == eventString) { glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"]; temp.x -= 0.1f; m_World->GetComponent(entityId, "Transform")["Position"] = temp; } } void Server::ParseConnect(Package& package) { std::cout << "Parsing connection." << std::endl; // Check if player is already connected for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { return; } } for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) { m_PlayerDefinitions[i].EntityID = m_World->CreateEntity(); ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform"); transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f); ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model"); model["Resource"] = "Models/Core/UnitSphere.obj"; model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f); m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint; m_PlayerDefinitions[i].Name = package.PopFrontString(); m_StopTimes[i] = std::clock(); std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " << m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl; Package package(MessageType::Connect, m_SendPacketID); package.AddPrimitive(i); // Player ID Send(package, i); // Send notification that a player has connected std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: " + m_PlayerDefinitions[i].Endpoint.address().to_string(); Broadcast(str); break; } } } void Server::ParseDisconnect() { std::cout << m_PacketID << ":Parsing disconnect. \n"; for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { Disconnect(i); break; } } } void Server::ParseClientPing() { std::cout << m_PacketID << ":Parsing ping." << std::endl; // Return ping Package package(MessageType::ClientPing, m_SendPacketID); package.AddString("Ping received"); Send(package); // This dosen't work for multiple users } void Server::ParseServerPing() { for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) { m_StopTimes[i] = std::clock(); break; } } } // NOT USED void Server::ParseSnapshot(Package& package) { // Does no logic. Returns snapshot if client request one // The snapshot is not a real snapshot tho... for (int i = 0; i < MAXCONNECTIONS; i++) { if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) { m_Socket.send_to( boost::asio::buffer("I'm sending a snapshot to you guys!"), m_PlayerDefinitions[i].Endpoint, 0); } } } void Server::IdentifyPacketLoss() { // if no packets lost, difference should be equal to 1 int difference = m_PacketID - m_PreviousPacketID; if (difference != 1) { LOG_INFO("%i Packet(s) were lost...", difference); } }